Pick your industry.
Each game stands alone, but all three share the same persistent online world and the same core loop: build something, then defend it against everyone else.
Not single-player with leaderboards. A shared world.
A persistent world
One shared simulation that keeps running. The market remembers what you did last week and the world moves on whether you're online or not.
Real rivals
The promotions, stables and labels you compete against are run by other players — not static AI on a fixed script.
A weekly rhythm
Booking, results and ratings settle on a regular cadence, so there's always a next show, fight or release to plan for.
Reputation & economy
Money, talent and prestige are finite and contested. Reputations are built over a season and lost in a bad run.
Get into the first playtests
Total Wrestling Promoter leads the series into development, with Boxing and Music to follow. Join the list to be invited to early multiplayer playtests.
Register interest

